Minecraft is a very broad game, with many mechanics and places to explore, however some more advanced players may need slightly more technical options. Today we are talking about one of those technical functions: How to use a scoreboard.
What is a scoreboard?
Scoreboard is an acronym for the words Score and Board. Therefore, Scoreboard can be translated as Score board.
A scoreboard is an advanced and complex feature of the game, commonly used by server administrators and adventure map makers to keep track of users’ scores. Scoreboards are used by command only, and their goal is to keep track of scores in many different ways.
It should be noted that this is another way of interpreting the word marker within the game. Officially, Scoreboard translates as ‘Marker’, although in this article we will use the synonym ‘Board’, because in Minecraft a marker is a reference not to get lost.
How do you use a Scoreboard?
The scoreboard is a complex system, so in this article we will try to explain how it works in the simplest way possible. As we already mentioned, scoreboards are used only by command. However, before you can use them, you must first know their parameters.
There is only one Scoreboard and each different type of score is considered a goal. This concept is very important, since to add a ‘new’ scoreboard, a goal must be added.
The score on the objectives is not displayed; for players to see their score, use setdisplay, setdisplay allows you to add a place where the score will be displayed, either in a sidebar or on the screen where users are online.
Each player can contain labels stored in the Scoreboard. Tags are stored according to each entity, not as part of any objective.
The dashboard can recognize groups of entities as equipment. This parameter was designed for multiplayer mode servers where competitions are held, and it will determine if players on the same team can attack each other, if you can win as a member of a team, etc.
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The most important parameter of the board is that of objectives. The objectives are basically each different parameter that the game will count as a score, be it the number of kills, or something else. It is interesting to know that you can get your things back once you die in Minecraft. This parameter in turn has three parameters that define its behavior.
Parameter ‘name’ is an identifier that is used internally. This name has to be unique, because all the technical functions of the game will use this name to refer to your objective.
Parameter ‘display name’ is an identifier that is used externally. This name does not have to be unique, and it is the players who will see this name.
Parameter ‘criterion’ (Criteria) It is what will determine the behavior of the target. Basically, this parameter is what determines what the objective is going to count. We will talk more about the possible criteria you can choose from shortly.
Parameter ‘score’ It is just what its name suggests: The current score of each entity in the objective. This parameter can be increased or decreased using commands. The idea is that every time a player earns points, a command is activated that increases this parameter. The board can also be configured so that this parameter increases with in-game events, such as kills.
Parameter ‘score holder’ It is the name of the player or entity that owns the objective’s points.
Basically, this parameter tells the target what to count to increase someone’s score. This parameter can be set to count kills, experience you have earned, levels you have passed, etc.
In the example in the image, you use ‘playerKillCount’, which will count the number of players you have killed. Every time another player is killed, the score increases.
Now you know all the parameters of a Scoreboard. The next step will be for you to learn to use the commands that establish and modify them.
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